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module TextViewport.Render.RenderState where
import Data.Sequence (Seq)
import Data.Sequence qualified as Seq
import TextViewport.Buffer.Item
import TextViewport.Buffer.Buffer (Buffer(Buffer))
import TextViewport.Buffer.Buffer qualified as Buffer
import TextViewport.Render.RenderBuffer (renderBuffer)
import TextViewport.Render.RenderCache (RenderCache(..), emptyRenderCacheFor, resizeCache)
import TextViewport.Render.RenderedBuffer (RenderedBuffer(RenderedBuffer))
import TextViewport.Render.RenderedBuffer qualified as RenderedBuffer
data RenderState = RenderState
{ rsBuffer :: Buffer -- original items
, rsCache :: RenderCache -- per-item cached renders
, rsRendered :: RenderedBuffer -- fully segmented + hyphenated lines
, rsWidth :: Int -- segmenting width
, rsLineCount :: Int
} deriving (Eq, Show)
mkRenderState :: Int -> Buffer -> RenderState
mkRenderState width buf =
let (cache1, rendered) = renderBuffer width buf (emptyRenderCacheFor buf)
in RenderState
{ rsBuffer = buf
, rsCache = cache1
, rsRendered = rendered
, rsWidth = width
, rsLineCount = length (RenderedBuffer.flatten rendered)
}
-- RenderState has to be rebuilt whenever the buffer or the width changes.
updateRenderState :: Int -> Buffer -> RenderState -> RenderState
updateRenderState width buf rs =
let (cache1, rendered) = renderBuffer width buf (rsCache rs)
in rs
{ rsBuffer = buf
, rsCache = cache1
, rsRendered = rendered
, rsWidth = width
, rsLineCount = length (RenderedBuffer.flatten rendered)
}
modifyItemRS :: Int -> (Item -> Item) -> RenderState -> RenderState
modifyItemRS ix f st =
let buf' = Buffer.modifyItem ix f (rsBuffer st)
cache' = resizeCache buf' (rsCache st)
(cache1, rendered1) = renderBuffer (rsWidth st) buf' cache'
in st { rsBuffer = buf'
, rsCache = cache1
, rsRendered = rendered1
, rsLineCount = length (RenderedBuffer.flatten rendered1)
}
insertItem :: Int -> Item -> RenderState -> RenderState
insertItem i newItem st =
let Buffer items = rsBuffer st
items' = Seq.insertAt i newItem items
buf' = Buffer items'
cache' = resizeCache buf' (rsCache st)
(cache1, rendered1) = renderBuffer (rsWidth st) buf' cache'
in st { rsBuffer = buf'
, rsCache = cache1
, rsRendered = rendered1
, rsLineCount = length (RenderedBuffer.flatten rendered1)
}
deleteItem :: Int -> RenderState -> RenderState
deleteItem i st =
let Buffer items = rsBuffer st
items' = Seq.deleteAt i items
buf' = Buffer items'
cache' = resizeCache buf' (rsCache st)
(cache1, rendered1) = renderBuffer (rsWidth st) buf' cache'
in st { rsBuffer = buf'
, rsCache = cache1
, rsRendered = rendered1
, rsLineCount = length (RenderedBuffer.flatten rendered1)
}
replaceItem :: Int -> Item -> RenderState -> RenderState
replaceItem i newItem st =
let Buffer items = rsBuffer st
items' = Seq.update i newItem items
buf' = Buffer items'
cache' = resizeCache buf' (rsCache st)
(cache1, rendered1) = renderBuffer (rsWidth st) buf' cache'
in st { rsBuffer = buf'
, rsCache = cache1
, rsRendered = rendered1
, rsLineCount = length (RenderedBuffer.flatten rendered1)
}
appendItem :: Item -> RenderState -> RenderState
appendItem newItem st =
insertItem (Seq.length (let Buffer xs = rsBuffer st in xs)) newItem st
clearBuffer :: RenderState -> RenderState
clearBuffer st =
let buf' = Buffer Seq.empty
cache' = RenderCache Seq.empty
in st { rsBuffer = buf'
, rsCache = cache'
, rsRendered = RenderedBuffer Seq.empty
, rsLineCount = 0
}
fromList :: Int -> [Item] -> RenderState
fromList width xs =
let buf = Buffer (Seq.fromList xs)
cache0 = RenderCache (Seq.replicate (length xs) Nothing)
(cache1, rendered) = renderBuffer width buf cache0
in RenderState
{ rsBuffer = buf
, rsCache = cache1
, rsRendered = rendered
, rsWidth = width
, rsLineCount = length (RenderedBuffer.flatten rendered)
}
fromSeq :: Int -> Seq Item -> RenderState
fromSeq width items =
let buf = Buffer items
cache0 = RenderCache (Seq.replicate (Seq.length items) Nothing)
(cache1, rendered) = renderBuffer width buf cache0
in RenderState
{ rsBuffer = buf
, rsCache = cache1
, rsRendered = rendered
, rsWidth = width
, rsLineCount = length (RenderedBuffer.flatten rendered)
}
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