module TextViewport.Render.RenderState where import Data.Sequence (Seq) import Data.Sequence qualified as Seq import TextViewport.Buffer.Item import TextViewport.Buffer.Buffer (Buffer(Buffer)) import TextViewport.Buffer.Buffer qualified as Buffer import TextViewport.Render.RenderBuffer (renderBuffer) import TextViewport.Render.RenderCache (RenderCache(..), emptyRenderCacheFor, resizeCache) import TextViewport.Render.RenderedBuffer (RenderedBuffer(RenderedBuffer)) import TextViewport.Render.RenderedBuffer qualified as RenderedBuffer data RenderState = RenderState { rsBuffer :: Buffer -- original items , rsCache :: RenderCache -- per-item cached renders , rsRendered :: RenderedBuffer -- fully segmented + hyphenated lines , rsWidth :: Int -- segmenting width , rsLineCount :: Int } deriving (Eq, Show) mkRenderState :: Int -> Buffer -> RenderState mkRenderState width buf = let (cache1, rendered) = renderBuffer width buf (emptyRenderCacheFor buf) in RenderState { rsBuffer = buf , rsCache = cache1 , rsRendered = rendered , rsWidth = width , rsLineCount = length (RenderedBuffer.flatten rendered) } -- RenderState has to be rebuilt whenever the buffer or the width changes. updateRenderState :: Int -> Buffer -> RenderState -> RenderState updateRenderState width buf rs = let (cache1, rendered) = renderBuffer width buf (rsCache rs) in rs { rsBuffer = buf , rsCache = cache1 , rsRendered = rendered , rsWidth = width , rsLineCount = length (RenderedBuffer.flatten rendered) } modifyItemRS :: Int -> (Item -> Item) -> RenderState -> RenderState modifyItemRS ix f st = let buf' = Buffer.modifyItem ix f (rsBuffer st) cache' = resizeCache buf' (rsCache st) (cache1, rendered1) = renderBuffer (rsWidth st) buf' cache' in st { rsBuffer = buf' , rsCache = cache1 , rsRendered = rendered1 , rsLineCount = length (RenderedBuffer.flatten rendered1) } insertItem :: Int -> Item -> RenderState -> RenderState insertItem i newItem st = let Buffer items = rsBuffer st items' = Seq.insertAt i newItem items buf' = Buffer items' cache' = resizeCache buf' (rsCache st) (cache1, rendered1) = renderBuffer (rsWidth st) buf' cache' in st { rsBuffer = buf' , rsCache = cache1 , rsRendered = rendered1 , rsLineCount = length (RenderedBuffer.flatten rendered1) } deleteItem :: Int -> RenderState -> RenderState deleteItem i st = let Buffer items = rsBuffer st items' = Seq.deleteAt i items buf' = Buffer items' cache' = resizeCache buf' (rsCache st) (cache1, rendered1) = renderBuffer (rsWidth st) buf' cache' in st { rsBuffer = buf' , rsCache = cache1 , rsRendered = rendered1 , rsLineCount = length (RenderedBuffer.flatten rendered1) } replaceItem :: Int -> Item -> RenderState -> RenderState replaceItem i newItem st = let Buffer items = rsBuffer st items' = Seq.update i newItem items buf' = Buffer items' cache' = resizeCache buf' (rsCache st) (cache1, rendered1) = renderBuffer (rsWidth st) buf' cache' in st { rsBuffer = buf' , rsCache = cache1 , rsRendered = rendered1 , rsLineCount = length (RenderedBuffer.flatten rendered1) } appendItem :: Item -> RenderState -> RenderState appendItem newItem st = insertItem (Seq.length (let Buffer xs = rsBuffer st in xs)) newItem st clearBuffer :: RenderState -> RenderState clearBuffer st = let buf' = Buffer Seq.empty cache' = RenderCache Seq.empty in st { rsBuffer = buf' , rsCache = cache' , rsRendered = RenderedBuffer Seq.empty , rsLineCount = 0 } fromList :: Int -> [Item] -> RenderState fromList width xs = let buf = Buffer (Seq.fromList xs) cache0 = RenderCache (Seq.replicate (length xs) Nothing) (cache1, rendered) = renderBuffer width buf cache0 in RenderState { rsBuffer = buf , rsCache = cache1 , rsRendered = rendered , rsWidth = width , rsLineCount = length (RenderedBuffer.flatten rendered) } fromSeq :: Int -> Seq Item -> RenderState fromSeq width items = let buf = Buffer items cache0 = RenderCache (Seq.replicate (Seq.length items) Nothing) (cache1, rendered) = renderBuffer width buf cache0 in RenderState { rsBuffer = buf , rsCache = cache1 , rsRendered = rendered , rsWidth = width , rsLineCount = length (RenderedBuffer.flatten rendered) }