diff options
Diffstat (limited to 'keyboards/rgbkb/sol/keymaps/xyverz/keymap.c')
-rw-r--r-- | keyboards/rgbkb/sol/keymaps/xyverz/keymap.c | 330 |
1 files changed, 330 insertions, 0 deletions
diff --git a/keyboards/rgbkb/sol/keymaps/xyverz/keymap.c b/keyboards/rgbkb/sol/keymaps/xyverz/keymap.c new file mode 100644 index 0000000000..f5cf9ed3c8 --- /dev/null +++ b/keyboards/rgbkb/sol/keymaps/xyverz/keymap.c @@ -0,0 +1,330 @@ +#include QMK_KEYBOARD_H +#ifdef PROTOCOL_LUFA +#include "lufa.h" +#include "split_util.h" +#endif +#ifdef SSD1306OLED + #include "common/ssd1306.h" +#endif + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +extern uint8_t is_master; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _DVORAK = 0, + _DESTINY, + _QWERTY, + _COLEMAK, + _LOWER, + _RAISE, + _ADJUST +}; + +enum custom_keycodes { + DVORAK = SAFE_RANGE, + DESTINY, + QWERTY, + COLEMAK, + LOWER, + RAISE, + ADJUST, + BACKLIT, + RGBRST +}; + +enum macro_keycodes { + KC_SAMPLEMACRO, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_DVORAK] = LAYOUT( \ + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \ + KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_END, KC_PGDN, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, \ + KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ + KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \ + KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \ + KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \ + + ), + + [_DESTINY] = LAYOUT( \ + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \ + KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_END, KC_PGDN, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, \ + KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ + KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \ + KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \ + KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \ + + ), + + [_QWERTY] = LAYOUT( \ + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_END, KC_PGDN, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_SLSH, \ + KC_RCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ + KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \ + KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \ + ), + + [_COLEMAK] = LAYOUT( \ + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \ + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_END, KC_PGDN, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_SLSH, \ + KC_RCTL, KC_A, KC_R, KC_S, KC_T, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, XXXXXXX, XXXXXXX, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ + KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \ + KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \ + ), + + [_LOWER] = LAYOUT( \ + KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, XXXXXXX, XXXXXXX, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \ + _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + KC_DEL, _______, _______, KC_INS \ + ), + + [_RAISE] = LAYOUT( \ + KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, XXXXXXX, XXXXXXX, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \ + _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + KC_DEL, _______, _______, KC_INS \ + ), + + /* ADJUST + * ,------------------------------------------------. ,------------------------------------------------. + * | F11 | F1 | F2 | F3 | F4 | F5 | RESET| | | F6 | F7 | F8 | F9 | F10 | F12 | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | |QWERTY|COLEMK|DVORAK|DESTNY| | | | | PrSc | ScLk | NmLk | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | | Mute | Vol- | Vol+ | | | | |RGBTOG|RGBMOD| HUI | SAI | VAI | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | Prev | Play | Next | | | | | |RGBRMD| HUD | SAD | VAD | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | Home | End | | | | | | PgUp | PgDn | | | | + * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' + * | Del | | | | Ins | + * `-------------' `-------------' + */ + + [_ADJUST] = LAYOUT( \ + _______, _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_NLCK, _______, _______, \ + KC_CAPS, _______, QWERTY, COLEMAK, DVORAK, DESTINY, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, \ + _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + KC_DEL, _______, _______, KC_INS \ + ) +}; + + + +// define variables for reactive RGB +bool TOG_STATUS = false; +int RGB_current_mode; + +// Setting ADJ layer RGB back to default +void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { + if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(RGB_current_mode); + #endif + layer_on(layer3); + } else { + layer_off(layer3); + } +} + +layer_state_t layer_state_set_user(layer_state_t state) { + return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); +} +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case DVORAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_DVORAK); + } + return false; + case COLEMAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_COLEMAK); + } + return false; + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + } + return false; + +/* + Commenting this out since I removed the layer, but I want this in here for reference. + + case FN: + if (record->event.pressed) { + //not sure how to have keyboard check mode and set it to a variable, so my work around + //uses another variable that would be set to true after the first time a reactive key is pressed. + if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false + } else { + TOG_STATUS = !TOG_STATUS; + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(15); + #endif + } + layer_on(_FN); + } else { + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change + #endif + layer_off(_FN); + TOG_STATUS = false; + } + return false; + break; + */ + case ADJUST: + if (record->event.pressed) { + layer_on(_ADJUST); + } else { + layer_off(_ADJUST); + } + return false; + break; + //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released + case RGBRST: + #ifdef RGBLIGHT_ENABLE + if (record->event.pressed) { + eeconfig_update_rgblight_default(); + rgblight_enable(); + RGB_current_mode = rgblight_config.mode; + } + #endif + break; + } + return true; +} + +void matrix_init_user(void) { + #ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; + #endif + //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h + #ifdef SSD1306OLED + iota_gfx_init(!has_usb()); // turns on the display + #endif +} + + +//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h +#ifdef SSD1306OLED + +// hook point for 'led_test' keymap +// 'default' keymap's led_test_init() is empty function, do nothing +// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35); +__attribute__ ((weak)) +void led_test_init(void) {} + +void matrix_scan_user(void) { + led_test_init(); + iota_gfx_task(); // this is what updates the display continuously +} + +void matrix_update(struct CharacterMatrix *dest, + const struct CharacterMatrix *source) { + if (memcmp(dest->display, source->display, sizeof(dest->display))) { + memcpy(dest->display, source->display, sizeof(dest->display)); + dest->dirty = true; + } +} + +//assign the right code to your layers for OLED display +#define L_BASE 0 +#define L_FN (1<<_FN) +#define L_ADJ (1<<_ADJ) + +static void render_logo(struct CharacterMatrix *matrix) { + + static char logo[]={ + 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, + 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, + 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, + 0}; + matrix_write(matrix, logo); + //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); +} + + + +void render_status(struct CharacterMatrix *matrix) { + + // Render to mode icon + static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; + if(keymap_config.swap_lalt_lgui==false){ + matrix_write(matrix, logo[0][0]); + matrix_write_P(matrix, PSTR("\n")); + matrix_write(matrix, logo[0][1]); + }else{ + matrix_write(matrix, logo[1][0]); + matrix_write_P(matrix, PSTR("\n")); + matrix_write(matrix, logo[1][1]); + } + + // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below + char buf[40]; + snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); + matrix_write_P(matrix, PSTR("\nLayer: ")); + switch (layer_state) { + case L_BASE: + matrix_write_P(matrix, PSTR("Default")); + break; + /* case L_FN: + matrix_write_P(matrix, PSTR("FN")); + break; */ + case L_ADJ: + /* case L_ADJ_TRI: */ + matrix_write_P(matrix, PSTR("ADJ")); + break; + default: + matrix_write(matrix, buf); + } + + // Host Keyboard LED Status + char led[40]; + snprintf(led, sizeof(led), "\n%s %s %s", + (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ", + (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) ? "CAPS" : " ", + (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); + matrix_write(matrix, led); +} + + +void iota_gfx_task_user(void) { + struct CharacterMatrix matrix; + +#if DEBUG_TO_SCREEN + if (debug_enable) { + return; + } +#endif + + matrix_clear(&matrix); + if(is_master){ + render_status(&matrix); + }else{ + render_logo(&matrix); + } + matrix_update(&display, &matrix); +} + +#endif |