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Diffstat (limited to 'keyboards/kc60/keymaps/noroadsleft/readme_ch3.md')
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/readme_ch3.md | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md b/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md index b9dc556e4e..93c43fbf91 100644 --- a/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md +++ b/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md @@ -16,20 +16,20 @@ These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method. -I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L404), is a [macro](./keymap.c#L165-L172) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching. +I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L418), is a [macro](./keymap.c#L164-L171) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching. -When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L173-L179) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L180-L186) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L187-L193) that cancels the sending of the message, and undoes the layers. +When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L172-L178) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L179-L185) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L186-L192) that cancels the sending of the message, and undoes the layers. I have been testing this configuration for a few months. Sometimes I end up still in Dvorak mode without any text input systems (in-game chat or the console) running, but it pretty much always happens when I'm focused on the game, so I don't know the cause yet. ### Layer 4: Quake 2 - + ### Layer 5: Quake 2 Dvorak - + ### Layer 6: Quake 2 Console - + ---- |