diff options
author | skeletonkbd <90203406+skeletonkbd@users.noreply.github.com> | 2022-04-29 03:16:21 +0900 |
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committer | GitHub <noreply@github.com> | 2022-04-28 11:16:21 -0700 |
commit | 2275b35e924998645852ae5b85a982c369ebfd8c (patch) | |
tree | db6bd006292f79a5ace0c1fdf784f9af7804c849 /keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h | |
parent | a2a9611f18cb437c612f204bb004f6fddcdbea82 (diff) |
[Keyboard] Add SkeletonNumPad (#16753)
* add SkeletonNumPad keyboard
* fix
* fix
* fixed info.json
* Update keyboards/skeletonkbd/skeletonnumpad/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Change RGBLIGHT_LIMIT_VAL
Co-authored-by: Ryan <fauxpark@gmail.com>
Diffstat (limited to 'keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h')
-rw-r--r-- | keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h b/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h new file mode 100644 index 0000000000..9782090efe --- /dev/null +++ b/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h @@ -0,0 +1,42 @@ +/* Copyright 2022 SkeletonKBD + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "quantum.h" + +/* This is a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ + +#define LAYOUT_numpad_5x4( \ + K00, K01, K02, K03, \ + K10, K11, K12, \ + K20, K21, K22, K13, \ + K30, K31, K32, \ + K40, K42, K33 \ +) { \ + { K00, K01, K02, K03 }, \ + { K10, K11, K12, K13 }, \ + { K20, K21, K22, KC_NO },\ + { K30, K31, K32, K33 }, \ + { K40, KC_NO, K42, KC_NO } \ +} |