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author | GloriousThrall <74627436+GloriousThrall@users.noreply.github.com> | 2022-05-19 19:47:22 -0500 |
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committer | GitHub <noreply@github.com> | 2022-05-20 01:47:22 +0100 |
commit | 83fa6fe916bfd7d337f05d7805f0a51ad86c8b43 (patch) | |
tree | fc279aa7123dfcf99ba8753ca01082b1f6eadbec /keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/README.md | |
parent | b5608cbb6d8a5a24d9c3b928521acbc57726831f (diff) |
Move GMMK Pro to allow for multiple revisions (#16423)
* Added GMMK PRO Rev2 WBG7 MCU compatibility. Added GMMK 2 WBG7 MCU compatibility.
* GMMK PRO MCU Updates only (removed other kbs)
* fix problems
* Optimize the code.
* Update form develop branch
* Update
* Updater from qmk/develop
* Update
* Update config.h
* Update config.h
* Remove gmmk pro rev2
* move moults31/keymap.c
* Update
* tidy up
Co-authored-by: Joy <chang.li@westberrytech.com>
Co-authored-by: zvecr <git@zvecr.com>
Diffstat (limited to 'keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/README.md')
-rw-r--r-- | keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/README.md | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/README.md b/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/README.md new file mode 100644 index 0000000000..cb17239882 --- /dev/null +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/README.md @@ -0,0 +1,19 @@ +QMK layout for gmmk/pro +======================= + +## Secrets +The format is the same as [drashna's](../../../../users/drashna/readme_secrets.md) secrets implementation. Create a `secret.h` and define your secrets like this: + +```c +static const char* secrets[] = {"secret1", "secret2", "secret3", "secret4", "secret5"}; +``` + +## Rotary encoder knob +You can hookup your encoder functions by defining new encoder states in [encoder.h](./encoder.h), then in [encoder.c](./encoder.c) assign static variable `state` your new state depending on your desired condition and add callbacks to `encoder_mapping` array. + +## RGB Matrix Ledmaps +RGB Matrix ledmaps is the future allowing you assign colors to individual keys on every keymap layer. + +You can see some examples of my usage in the bottom of [keymap.c](./keymap.c). + +Color defines are just HSV colors wrapped in curly braces, like `#define RED { HSV_RED }`. |