diff options
author | gourdo1 <gourdo1@users.noreply.github.com> | 2022-07-02 07:11:26 -0700 |
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committer | GitHub <noreply@github.com> | 2022-07-03 00:11:26 +1000 |
commit | 97dfdcb2bd5013259f8500bcd31aaaa4826145c6 (patch) | |
tree | 14887079ac94b68d5406ae9daab042168e9e92f3 /keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h | |
parent | d694488e2e39e9b599775a49fd711acc768e3915 (diff) |
[keymap] Update gourdo1 keymap for Q2 changes (#17398)
Diffstat (limited to 'keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h')
-rw-r--r-- | keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h | 97 |
1 files changed, 84 insertions, 13 deletions
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h index 582e473cb2..a37fb08d31 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h @@ -1,5 +1,5 @@ /* Copyright 2021 Jonavin Eng @Jonavin - Copyright 2022 gourdo1 <jcblake@outlook.com> + Copyright 2022 gourdo1 <gourdo1@outlook.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,10 +17,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #pragma once +// Force n-key rollover +#define FORCE_NKRO + +// Set TT to two taps #define TAPPING_TOGGLE 2 -// TT set to two taps -/* Handle GRAVESC combo keys */ +#ifdef COMMAND_ENABLE +#define IS_COMMAND() (get_mods() == MOD_MASK_CTRL) //debug commands accessed by holding down both CTRLs: https://github.com/qmk/qmk_firmware/blob/master/docs/feature_command.md +#endif + +// Caps Word configuration +#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD +#define CAPS_WORD_IDLE_TIMEOUT 10000 // Automatically turn off after x milliseconds of idle. 0 to never timeout. + +// Handle GRAVESC combo keys #define GRAVE_ESC_ALT_OVERRIDE // Always send Escape if Alt is pressed #define GRAVE_ESC_CTRL_OVERRIDE @@ -31,19 +42,79 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define TAPPING_TERM_PER_KEY #ifdef RGB_MATRIX_ENABLE -#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR -#define RGB_DISABLE_WHEN_USB_SUSPENDED -#endif + #define RGB_DISABLE_WHEN_USB_SUSPENDED + #define RGB_MATRIX_KEYPRESSES // Enables REACTIVE & SPLASH modes + #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables Heatmap, Rain + + // RGB step values + #define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10) + #define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17) + #define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17) + + // Startup values, when none have been set + #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_REACTIVE // Sets the default effect mode, if none has been set (was RGB_MATRIX_SOLID_COLOR) + #define RGB_MATRIX_STARTUP_HUE 24 // Sets the default hue value, if none has been set + #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set + #define RGB_MATRIX_STARTUP_VAL 127 // Sets the default brightness value, if none has been set + #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set -// RGB step values -#define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10) -#define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17) -#define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17) + // Uncomment any #undef line below to turn OFF any default enabled RGB background effect (enabled in keyboards/gmmk/pro/config.h). + #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Solid color (seems redundant; seems same as RGB_MATRIX_SOLID_COLOR?) + //#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static, horizontal rainbow + //#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static, vertical Rainbow + //#undef ENABLE_RGB_MATRIX_BREATHING // Breathing animation using selected HSV color + #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) + //#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) + #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (with white) + //#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness (with black) + #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades brightness (with white) + //#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) + //#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow + //#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient moving left to right + //#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom + #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient chevron scrolling left to right (too similar to cycle left right) + //#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. + #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. (seems mostly redundant with above) + #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Built-in cycling pinwheel (seems redundant with below) + //#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard + #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Spinning rainbow (more distracting transitions) + //#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Spinning rainbow (smoother) + #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboard (distracting, busy) + #undef ENABLE_RGB_MATRIX_RAINDROPS // Sustained raindrops of blue, green, yellow (confusing to use with RGB layers) + //#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Sustained raindrops of blue, purple, pink, green (confusing to use with RGB layers, but slightly better than above) + #undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back (very subtle) + #undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left (very subtle) + #undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right (very subtle) + //#undef ENABLE_RGB_MATRIX_PIXEL_RAIN // Non-sustained raindrops of pastel colors + #undef ENABLE_RGB_MATRIX_PIXEL_FLOW // More active version of pixel rain with quick cycling (unusable, very distracting) + #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Same as Pixel Flow but with current HSV only (somewhat distracting) + //Only enabled if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined + //#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Fading heatmap that follows keystrokes (has buggy side LEDs that glow red) + //#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix (has buggy side LEDs that glow red) + //Only enabled if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Keyboard lights up in chosen hue, key hits shown in complementary hue (try this as default?) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (Single key) + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but more intense (Multi-key) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single current color fade (Single key) + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-key) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades (Single key) + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades + //#undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. + #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. (distracting on multiple keystroke hits) + #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (distracting on multiple key hits) + //#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. +#endif //RGB_MATRIX_ENABLE -// add fifth layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable +// Add a layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable #if defined COLEMAK_LAYER_ENABLE -#define DYNAMIC_KEYMAP_LAYER_COUNT 5 -#define _COLEMAK 4 + #ifdef GAME_ENABLE + #define DYNAMIC_KEYMAP_LAYER_COUNT 6 + #define _COLEMAK 5 + #else + #define DYNAMIC_KEYMAP_LAYER_COUNT 5 + #define _COLEMAK 4 + #endif //GAME_ENABLE #endif // COLEMAK_LAYER_ENABLE /* |