// Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later

#include "drashna.h"
#include <stdio.h>
#include <ctype.h>

userspace_config_t userspace_config;

/**
 * @brief Handle registering a keycode, with optional modifer based on timed event
 *
 * @param code keycode to send to host
 * @param mod_code modifier to send with code, if held for tapping term or longer
 * @param pressed the press/release event (can use "record->event.pressed" for this)
 * @return true exits function
 * @return false exits function
 */
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
    static uint16_t this_timer;
    mod_key_press(code, mod_code, pressed, this_timer);
    return false;
}

/**
 * @brief Handle registation of keycode, with optional modifier based on custom timer
 *
 * @param code keycode to send to host
 * @param mod_code modifier keycode to send with code, if held for tapping term or longer
 * @param pressed the press/release event
 * @param this_timer custom timer to use
 * @return true
 * @return false
 */
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
    if (pressed) {
        this_timer = timer_read();
    } else {
        if (timer_elapsed(this_timer) < TAPPING_TERM) {
            tap_code(code);
        } else {
            register_code(mod_code);
            tap_code(code);
            unregister_code(mod_code);
        }
    }
    return false;
}

/**
 * @brief Performs exact match for modifier values
 *
 * @param value the modifer varible (get_mods/get_oneshot_mods/get_weak_mods)
 * @param mask the modifier mask to check for
 * @return true Has the exact modifiers specifed
 * @return false Does not have the exact modifiers specified
 */
bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
    value &= 0xF;
    mask &= 0xF;

    return (value & mask) == mask;
}

/**
 * @brief Tap keycode, with no mods
 *
 * @param kc keycode to use
 */
void tap_code16_nomods(uint16_t kc) {
    uint8_t temp_mod = get_mods();
    clear_mods();
    clear_oneshot_mods();
    tap_code16(kc);
    set_mods(temp_mod);
}

#ifdef I2C_SCANNER_ENABLE
#    include "i2c_master.h"
#    include "debug.h"

#    ifndef I2C_SCANNER_TIMEOUT
#        define I2C_SCANNER_TIMEOUT 50
#    endif

i2c_status_t i2c_start_bodge(uint8_t address, uint16_t timeout) {
    i2c_start(address);

    // except on ChibiOS where the only way is do do "something"
    uint8_t data = 0;
    return i2c_readReg(address, 0, &data, sizeof(data), I2C_SCANNER_TIMEOUT);
}

#    define i2c_start i2c_start_bodge

void do_scan(void) {
    uint8_t nDevices = 0;

    dprintf("Scanning...\n");

    for (uint8_t address = 1; address < 127; address++) {
        // The i2c_scanner uses the return value of
        // i2c_start to see if a device did acknowledge to the address.
        i2c_status_t error = i2c_start(address << 1, I2C_SCANNER_TIMEOUT);
        if (error == I2C_STATUS_SUCCESS) {
            i2c_stop();
            xprintf("  I2C device found at address 0x%02X\n", I2C_SCANNER_TIMEOUT);
            nDevices++;
        } else {
            // dprintf("  Unknown error (%u) at address 0x%02X\n", error, address);
        }
    }

    if (nDevices == 0)
        xprintf("No I2C devices found\n");
    else
        xprintf("done\n");
}

uint16_t scan_timer = 0;

void housekeeping_task_i2c_scanner(void) {
    if (timer_elapsed(scan_timer) > 5000) {
        do_scan();
        scan_timer = timer_read();
    }
}

void keyboard_post_init_i2c(void) {
    i2c_init();
    scan_timer = timer_read();
}
#endif

#if defined(AUTOCORRECT_ENABLE)
#    if defined(AUDIO_ENABLE)
#        ifdef USER_SONG_LIST
float autocorrect_song[][2] = SONG(MARIO_GAMEOVER);
#        else
float autocorrect_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
#        endif
#    endif

bool apply_autocorrect(uint8_t backspaces, const char* str, char *typo, char *correct) {
    if (layer_state_is(_GAMEPAD)) {
        return false;
    }
    // TO-DO use unicode stuff for this.  Will probably have to reverse engineer
    // send string to get working properly, to send char string.

#    if defined(AUDIO_ENABLE)
    PLAY_SONG(autocorrect_song);
#    endif
    return true;
}
#endif

#if defined(CAPS_WORD_ENABLE)
bool caps_word_press_user(uint16_t keycode) {
    switch (keycode) {
        // Keycodes that continue Caps Word, with shift applied.
        case KC_MINS:
            if (!keymap_config.swap_lctl_lgui) {
                return true;
            }
        case KC_A ... KC_Z:
            add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to next key.
            return true;

        // Keycodes that continue Caps Word, without shifting.
        case KC_1 ... KC_0:
        case KC_BSPC:
        case KC_DEL:
        case KC_UNDS:
            return true;

        default:
            return false; // Deactivate Caps Word.
    }
}

#    if !defined(NO_ACTION_ONESHOT)
void oneshot_locked_mods_changed_user(uint8_t mods) {
    if (mods & MOD_MASK_SHIFT) {
        del_mods(MOD_MASK_SHIFT);
        set_oneshot_locked_mods(~MOD_MASK_SHIFT & get_oneshot_locked_mods());
        caps_word_on();
    }
}
#    endif
#endif

void format_layer_bitmap_string(char *buffer, layer_state_t state, layer_state_t default_state) {
    for (int i = 0; i < 16; i++) {
        if (i == 0 || i == 4 || i == 8 || i == 12) {
            *buffer = ' ';
            ++buffer;
        }

        uint8_t layer = i;
        if ((default_state & ((layer_state_t)1 << layer)) != 0) {
            *buffer = 'D';
        } else if ((state & ((layer_state_t)1 << layer)) != 0) {
            *buffer = '1';
        } else {
            *buffer = '_';
        }
        ++buffer;
    }
    *buffer = 0;
}

#if defined(OS_DETECTION_ENABLE) && defined(DEFERRED_EXEC_ENABLE)
os_variant_t os_type;

uint32_t startup_exec(uint32_t trigger_time, void *cb_arg) {
    if (is_keyboard_master()) {
        os_type = detected_host_os();
        if (os_type) {
            bool is_mac = (os_type == OS_MACOS) || (os_type == OS_IOS);
            if (keymap_config.swap_lctl_lgui != is_mac) {
                keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = is_mac;
                eeconfig_update_keymap(keymap_config.raw);
            }
#    ifdef UNICODE_COMMON_ENABLE
            set_unicode_input_mode_soft(keymap_config.swap_lctl_lgui ? UNICODE_MODE_MACOS : UNICODE_MODE_WINCOMPOSE);
#    endif
            switch (os_type) {
                case OS_UNSURE:
                    xprintf("unknown OS Detected\n");
                    break;
                case OS_LINUX:
                    xprintf("Linux Detected\n");
                    break;
                case OS_WINDOWS:
                    xprintf("Windows Detected\n");
                    break;
#    if 0
                case OS_WINDOWS_UNSURE:
                    xprintf("Windows? Detected\n");
                    break;
#    endif
                case OS_MACOS:
                    xprintf("MacOS Detected\n");
                    break;
                case OS_IOS:
                    xprintf("iOS Detected\n");
                    break;
#    if 0
                case OS_PS5:
                    xprintf("PlayStation 5 Detected\n");
                    break;
                case OS_HANDHELD:
                    xprintf("Nintend Switch/Quest 2 Detected\n");
                    break;
#    endif
            }
        }
    }

    return os_type ? 0 : 500;
}
#endif

static host_driver_t *host_driver          = 0;
static bool           host_driver_disabled = false;

void set_keyboard_lock(bool status) {
    if (!status && !host_get_driver()) {
        host_set_driver(host_driver);
    } else if (status && host_get_driver()) {
        host_driver = host_get_driver();
        clear_keyboard();
        host_set_driver(0);
    } else if (status) {
        clear_keyboard();
    }

    host_driver_disabled = status;
}

void toggle_keyboard_lock(void) {
    set_keyboard_lock(!host_driver_disabled);
}

bool get_keyboard_lock(void) {
    return host_driver_disabled;
}

const char *get_layer_name_string(layer_state_t state, bool alt_name) {
    switch (get_highest_layer(state)) {
        case _QWERTY:
            return alt_name ? "Num Pad" : "QWERTY";
        case _COLEMAK:
            return "Colemak";
        case _COLEMAK_DH:
            return "Colemak-DH";
        case _DVORAK:
            return "Dvorak";
        case _GAMEPAD:
            return "Gamepad";
        case _DIABLO:
            return "Diablo";
        case _DIABLOII:
            return "Diablo II";
        case _MOUSE:
            return alt_name ? "Macros" : "Mouse";
        case _MEDIA:
            return "Media";
        case _LOWER:
            return "Lower";
        case _RAISE:
            return "Raise";
        case _ADJUST:
            return "Adjust";
        default:
            return "Unknown";
    }
}