From b16091659cc9a724a8800f77e631643b4ab089ad Mon Sep 17 00:00:00 2001
From: Ryan <fauxpark@gmail.com>
Date: Wed, 18 Aug 2021 18:20:25 +1000
Subject: Move USB Host Shield and Arduino core to `lib/` (#13973)

---
 .../USB_Host_Shield_2.0/examples/PS4USB/PS4USB.ino | 133 +++++++++++++++++++++
 1 file changed, 133 insertions(+)
 create mode 100644 lib/usbhost/USB_Host_Shield_2.0/examples/PS4USB/PS4USB.ino

(limited to 'lib/usbhost/USB_Host_Shield_2.0/examples/PS4USB/PS4USB.ino')

diff --git a/lib/usbhost/USB_Host_Shield_2.0/examples/PS4USB/PS4USB.ino b/lib/usbhost/USB_Host_Shield_2.0/examples/PS4USB/PS4USB.ino
new file mode 100644
index 0000000000..d0d76790ec
--- /dev/null
+++ b/lib/usbhost/USB_Host_Shield_2.0/examples/PS4USB/PS4USB.ino
@@ -0,0 +1,133 @@
+/*
+ Example sketch for the PS4 USB library - developed by Kristian Lauszus
+ For more information visit my blog: http://blog.tkjelectronics.dk/ or
+ send me an e-mail:  kristianl@tkjelectronics.com
+ */
+
+#include <PS4USB.h>
+
+// Satisfy the IDE, which needs to see the include statment in the ino too.
+#ifdef dobogusinclude
+#include <spi4teensy3.h>
+#include <SPI.h>
+#endif
+
+USB Usb;
+PS4USB PS4(&Usb);
+
+bool printAngle, printTouch;
+uint8_t oldL2Value, oldR2Value;
+
+void setup() {
+  Serial.begin(115200);
+#if !defined(__MIPSEL__)
+  while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
+#endif
+  if (Usb.Init() == -1) {
+    Serial.print(F("\r\nOSC did not start"));
+    while (1); // Halt
+  }
+  Serial.print(F("\r\nPS4 USB Library Started"));
+}
+
+void loop() {
+  Usb.Task();
+
+  if (PS4.connected()) {
+    if (PS4.getAnalogHat(LeftHatX) > 137 || PS4.getAnalogHat(LeftHatX) < 117 || PS4.getAnalogHat(LeftHatY) > 137 || PS4.getAnalogHat(LeftHatY) < 117 || PS4.getAnalogHat(RightHatX) > 137 || PS4.getAnalogHat(RightHatX) < 117 || PS4.getAnalogHat(RightHatY) > 137 || PS4.getAnalogHat(RightHatY) < 117) {
+      Serial.print(F("\r\nLeftHatX: "));
+      Serial.print(PS4.getAnalogHat(LeftHatX));
+      Serial.print(F("\tLeftHatY: "));
+      Serial.print(PS4.getAnalogHat(LeftHatY));
+      Serial.print(F("\tRightHatX: "));
+      Serial.print(PS4.getAnalogHat(RightHatX));
+      Serial.print(F("\tRightHatY: "));
+      Serial.print(PS4.getAnalogHat(RightHatY));
+    }
+
+    if (PS4.getAnalogButton(L2) || PS4.getAnalogButton(R2)) { // These are the only analog buttons on the PS4 controller
+      Serial.print(F("\r\nL2: "));
+      Serial.print(PS4.getAnalogButton(L2));
+      Serial.print(F("\tR2: "));
+      Serial.print(PS4.getAnalogButton(R2));
+    }
+    if (PS4.getAnalogButton(L2) != oldL2Value || PS4.getAnalogButton(R2) != oldR2Value) // Only write value if it's different
+      PS4.setRumbleOn(PS4.getAnalogButton(L2), PS4.getAnalogButton(R2));
+    oldL2Value = PS4.getAnalogButton(L2);
+    oldR2Value = PS4.getAnalogButton(R2);
+
+    if (PS4.getButtonClick(PS))
+      Serial.print(F("\r\nPS"));
+    if (PS4.getButtonClick(TRIANGLE)) {
+      Serial.print(F("\r\nTraingle"));
+      PS4.setRumbleOn(RumbleLow);
+    }
+    if (PS4.getButtonClick(CIRCLE)) {
+      Serial.print(F("\r\nCircle"));
+      PS4.setRumbleOn(RumbleHigh);
+    }
+    if (PS4.getButtonClick(CROSS)) {
+      Serial.print(F("\r\nCross"));
+      PS4.setLedFlash(10, 10); // Set it to blink rapidly
+    }
+    if (PS4.getButtonClick(SQUARE)) {
+      Serial.print(F("\r\nSquare"));
+      PS4.setLedFlash(0, 0); // Turn off blinking
+    }
+
+    if (PS4.getButtonClick(UP)) {
+      Serial.print(F("\r\nUp"));
+      PS4.setLed(Red);
+    } if (PS4.getButtonClick(RIGHT)) {
+      Serial.print(F("\r\nRight"));
+      PS4.setLed(Blue);
+    } if (PS4.getButtonClick(DOWN)) {
+      Serial.print(F("\r\nDown"));
+      PS4.setLed(Yellow);
+    } if (PS4.getButtonClick(LEFT)) {
+      Serial.print(F("\r\nLeft"));
+      PS4.setLed(Green);
+    }
+
+    if (PS4.getButtonClick(L1))
+      Serial.print(F("\r\nL1"));
+    if (PS4.getButtonClick(L3))
+      Serial.print(F("\r\nL3"));
+    if (PS4.getButtonClick(R1))
+      Serial.print(F("\r\nR1"));
+    if (PS4.getButtonClick(R3))
+      Serial.print(F("\r\nR3"));
+
+    if (PS4.getButtonClick(SHARE))
+      Serial.print(F("\r\nShare"));
+    if (PS4.getButtonClick(OPTIONS)) {
+      Serial.print(F("\r\nOptions"));
+      printAngle = !printAngle;
+    }
+    if (PS4.getButtonClick(TOUCHPAD)) {
+      Serial.print(F("\r\nTouchpad"));
+      printTouch = !printTouch;
+    }
+
+    if (printAngle) { // Print angle calculated using the accelerometer only
+      Serial.print(F("\r\nPitch: "));
+      Serial.print(PS4.getAngle(Pitch));
+      Serial.print(F("\tRoll: "));
+      Serial.print(PS4.getAngle(Roll));
+    }
+
+    if (printTouch) { // Print the x, y coordinates of the touchpad
+      if (PS4.isTouching(0) || PS4.isTouching(1)) // Print newline and carriage return if any of the fingers are touching the touchpad
+        Serial.print(F("\r\n"));
+      for (uint8_t i = 0; i < 2; i++) { // The touchpad track two fingers
+        if (PS4.isTouching(i)) { // Print the position of the finger if it is touching the touchpad
+          Serial.print(F("X")); Serial.print(i + 1); Serial.print(F(": "));
+          Serial.print(PS4.getX(i));
+          Serial.print(F("\tY")); Serial.print(i + 1); Serial.print(F(": "));
+          Serial.print(PS4.getY(i));
+          Serial.print(F("\t"));
+        }
+      }
+    }
+  }
+}
-- 
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