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-rw-r--r--docs/_summary.md1
-rw-r--r--docs/config_options.md4
-rw-r--r--docs/custom_quantum_functions.md2
-rw-r--r--docs/feature_debounce_type.md31
-rw-r--r--docs/features.md1
-rw-r--r--docs/getting_started_make_guide.md4
-rw-r--r--docs/hand_wire.md2
7 files changed, 20 insertions, 25 deletions
diff --git a/docs/_summary.md b/docs/_summary.md
index 09ea9e6e79..35936df00d 100644
--- a/docs/_summary.md
+++ b/docs/_summary.md
@@ -60,6 +60,7 @@
* [Key Lock](feature_key_lock.md)
* [Layouts](feature_layouts.md)
* [Leader Key](feature_leader_key.md)
+ * [LED Matrix](feature_led_matrix.md)
* [Macros](feature_macros.md)
* [Mouse Keys](feature_mouse_keys.md)
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
diff --git a/docs/config_options.md b/docs/config_options.md
index 8fa6e944f0..336feee8fd 100644
--- a/docs/config_options.md
+++ b/docs/config_options.md
@@ -307,8 +307,8 @@ Use these to enable or disable building certain features. The more you have enab
* Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
* `CUSTOM_MATRIX`
* Allows replacing the standard matrix scanning routine with a custom one.
-* `CUSTOM_DEBOUNCE`
- * Allows replacing the standard key debouncing routine with a custom one.
+* `DEBOUNCE_TYPE`
+ * Allows replacing the standard key debouncing routine with an alternative or custom one.
* `WAIT_FOR_USB`
* Forces the keyboard to wait for a USB connection to be established before it starts up
* `NO_USB_STARTUP_CHECK`
diff --git a/docs/custom_quantum_functions.md b/docs/custom_quantum_functions.md
index cc84e141f9..f291fc2d21 100644
--- a/docs/custom_quantum_functions.md
+++ b/docs/custom_quantum_functions.md
@@ -321,7 +321,7 @@ uint32_t layer_state_set_user(uint32_t state) {
```
### `layer_state_set_*` Function Documentation
-* Keyboard/Revision: `void uint32_t layer_state_set_kb(uint32_t state)`
+* Keyboard/Revision: `uint32_t layer_state_set_kb(uint32_t state)`
* Keymap: `uint32_t layer_state_set_user(uint32_t state)`
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
diff --git a/docs/feature_debounce_type.md b/docs/feature_debounce_type.md
index 82b3d7de12..5d4343f08b 100644
--- a/docs/feature_debounce_type.md
+++ b/docs/feature_debounce_type.md
@@ -2,45 +2,38 @@
QMK supports multiple debounce algorithms through its debounce API.
-The underlying debounce algorithm is determined by which matrix.c file you are using.
-
The logic for which debounce method called is below. It checks various defines that you have set in rules.mk
```
+DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
DEBOUNCE_TYPE?= sym_g
-VALID_DEBOUNCE_TYPES := sym_g eager_pk custom
-ifeq ($(filter $(DEBOUNCE_TYPE),$(VALID_DEBOUNCE_TYPES)),)
- $(error DEBOUNCE_TYPE="$(DEBOUNCE_TYPE)" is not a valid debounce algorithm)
-endif
-ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g)
- QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
-else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk)
- QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
+ifneq ($(strip $(DEBOUNCE_TYPE)), custom)
+ QUANTUM_SRC += $(DEBOUNCE_DIR)/$(strip $(DEBOUNCE_TYPE)).c
endif
```
# Debounce selection
-| DEBOUNCE_ALGO | Description | What to do |
-| ------------- | --------------------------------------------------- | ----------------------------- |
-| Not defined | You are using the included matrix.c and debounce.c | Nothing. Debounce_sym_g will be compiled, and used if necessary |
-| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
-| sym_g / eager_pk | You are using the included matrix.c and debounce.c | Use an alternative debounce algorithm |
+| DEBOUNCE_TYPE | Description | What else is needed |
+| ------------- | --------------------------------------------------- | ----------------------------- |
+| Not defined | Use the default algorithm, currently sym_g | Nothing |
+| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
+| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
-**Regarding split keyboards**:
+**Regarding split keyboards**:
The debounce code is compatible with split keyboards.
# Use your own debouncing code
* Set ```DEBOUNCE_TYPE = custom ```.
* Add ```SRC += debounce.c```
-* Add your own ```debounce.c```. Look at included ```debounce_sym_g.c```s for sample implementations.
+* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
* Debouncing occurs after every raw matrix scan.
* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
# Changing between included debouncing methods
You can either use your own code, by including your own debounce.c, or switch to another included one.
Included debounce methods are:
-* debounce_eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` millseconds of no further input for that key
-* debounce_sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.
+* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` millseconds of no further input for that key
+* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.
diff --git a/docs/features.md b/docs/features.md
index 9030500a2b..014d6ef107 100644
--- a/docs/features.md
+++ b/docs/features.md
@@ -17,6 +17,7 @@ QMK has a staggering number of features for building your keyboard. It can take
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
+* [LED Matrix](feature_led_matrix.md) - LED Matrix single color lights for per key lighting (Single Color, not RGB).
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys) - Sticky Keys, lets hit a key rather than holding it.
diff --git a/docs/getting_started_make_guide.md b/docs/getting_started_make_guide.md
index bb7e1e7e3b..75eafd42cc 100644
--- a/docs/getting_started_make_guide.md
+++ b/docs/getting_started_make_guide.md
@@ -143,9 +143,9 @@ As there is no standard split communication driver for ARM-based split keyboards
Lets you replace the default matrix scanning routine with your own code. You will need to provide your own implementations of matrix_init() and matrix_scan().
-`CUSTOM_DEBOUNCE`
+`DEBOUNCE_TYPE`
-Lets you replace the default key debouncing routine with your own code. You will need to provide your own implementation of debounce().
+Lets you replace the default key debouncing routine with an alternative one. If `custom` you will need to provide your own implementation.
## Customizing Makefile Options on a Per-Keymap Basis
diff --git a/docs/hand_wire.md b/docs/hand_wire.md
index 697a508052..d2cba770e2 100644
--- a/docs/hand_wire.md
+++ b/docs/hand_wire.md
@@ -196,7 +196,7 @@ If you're more of a visual learner, or want some additional tips and something m
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
-To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/).
+To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboards/` folder: