diff options
author | QMK Bot <hello@qmk.fm> | 2022-03-07 06:12:48 +0000 |
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committer | QMK Bot <hello@qmk.fm> | 2022-03-07 06:12:48 +0000 |
commit | 99edf15a696b6a116fb919ec98b2e9477ba8b124 (patch) | |
tree | d523d7e5129dd64d20869eaef7d352ced67b3145 /users/drashna/callbacks.c | |
parent | f9df57b722427d9a3c5d9123addf2cf88083b97b (diff) | |
parent | ff6c70415c536e6435023627197550889ffa1501 (diff) |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'users/drashna/callbacks.c')
-rw-r--r-- | users/drashna/callbacks.c | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/users/drashna/callbacks.c b/users/drashna/callbacks.c index f01aab433e..c11a381dee 100644 --- a/users/drashna/callbacks.c +++ b/users/drashna/callbacks.c @@ -33,10 +33,10 @@ void matrix_init_user(void) { __attribute__((weak)) void keyboard_post_init_keymap(void) {} void keyboard_post_init_user(void) { -#if defined(RGBLIGHT_ENABLE) +#if defined(CUSTOM_RGBLIGHT) keyboard_post_init_rgb_light(); #endif -#if defined(RGB_MATRIX_ENABLE) +#if defined(CUSTOM_RGB_MATRIX) keyboard_post_init_rgb_matrix(); #endif #if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER) @@ -104,8 +104,10 @@ void matrix_scan_user(void) { #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. run_diablo_macro_check(); #endif // TAP_DANCE_ENABLE - -#if defined(RGB_MATRIX_ENABLE) +#ifdef CAPS_WORD_ENABLE + caps_word_task(); +#endif +#if defined(CUSTOM_RGB_MATRIX) matrix_scan_rgb_matrix(); #endif matrix_scan_secret(); @@ -126,12 +128,12 @@ layer_state_t layer_state_set_user(layer_state_t state) { } state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); -#if defined(POINTING_DEVICE_ENABLE) +#if defined(CUSTOM_POINTING_DEVICE) state = layer_state_set_pointing(state); #endif -#if defined(RGBLIGHT_ENABLE) +#if defined(CUSTOM_RGBLIGHT) state = layer_state_set_rgb_light(state); -#endif // RGBLIGHT_ENABLE +#endif // CUSTOM_RGBLIGHT #if defined(AUDIO_ENABLE) && !defined(__arm__) static bool is_gamepad_on = false; if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) { @@ -156,9 +158,9 @@ layer_state_t default_layer_state_set_user(layer_state_t s state = default_layer_state_set_keymap(state); #if 0 -# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) +# if defined(CUSTOM_RGBLIGHT) || defined(RGB_MATRIX_ENABLE) state = default_layer_state_set_rgb(state); -# endif // RGBLIGHT_ENABLE +# endif #endif return state; } |