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authorlokher <lokher@gmail.com>2022-12-06 17:10:48 +0800
committerlokher <lokher@gmail.com>2022-12-07 15:50:49 +0800
commita336c2c5005251e4cb0f3a62ccabdb4cfccad915 (patch)
tree3c948b631a5e3b6f940dabe02fad3c7487e6f350 /keyboards/basekeys/trifecta
parent27fc28fd2ff52e079a5bc58d6aaea4c752420615 (diff)
Merge upstream master to 2022 Q4 breaking change
Diffstat (limited to 'keyboards/basekeys/trifecta')
-rw-r--r--keyboards/basekeys/trifecta/config.h145
1 files changed, 0 insertions, 145 deletions
diff --git a/keyboards/basekeys/trifecta/config.h b/keyboards/basekeys/trifecta/config.h
deleted file mode 100644
index 1beb5ff192..0000000000
--- a/keyboards/basekeys/trifecta/config.h
+++ /dev/null
@@ -1,145 +0,0 @@
-/* Copyright 2020 Swiftrax and Basekeys.com
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-
-#include "config_common.h"
-
-/* key matrix size */
-#define MATRIX_ROWS 10
-#define MATRIX_COLS 8
-
-/* key matrix pins */
-
-#define MATRIX_ROW_PINS { B0, B7, F7, B1, B6, C6, C7, B5, F6, D2 }
-#define MATRIX_COL_PINS { F0, F1, F4, F5, D1, B2, D0, B3 }
-
-
-#define ENCODERS_PAD_A { D4, D6, D7 }
-#define ENCODERS_PAD_B { B4, D3, D5 }
-
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION COL2ROW
-
-
-#define RGB_DI_PIN E6
-#define RGB_MATRIX_LED_COUNT 80
-
-/* RGB LED */
-#ifdef RGBLIGHT_ENABLE
-#define RGB_DI_PIN E6
-#define RGBLED_NUM 80 // Number of LEDs. backlight x69
-#define RGBLIGHT_HUE_STEP 10
-#define RGBLIGHT_SAT_STEP 17
-#define RGBLIGHT_VAL_STEP 17
-#define RGBLIGHT_EFFECT_BREATHING
-#define RGBLIGHT_EFFECT_RAINBOW_MOOD
-#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-#define RGBLIGHT_EFFECT_SNAKE
-#define RGBLIGHT_EFFECT_KNIGHT
-#define RGBLIGHT_EFFECT_CHRISTMAS
-#define RGBLIGHT_EFFECT_STATIC_GRADIENT
-#define RGBLIGHT_EFFECT_RGB_TEST
-#define RGBLIGHT_EFFECT_ALTERNATING
-#define RGBLIGHT_EFFECT_TWINKLE
-#endif
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCE 5
-
-/* Limits the brightness of the LEDS range of 255-0 (255 is default)*/
-#define RGBLIGHT_LIMIT_VAL 128
-
-/* define if matrix has ghost (lacks anti-ghosting diodes) */
-//#define MATRIX_HAS_GHOST
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-/* EEPROM for via */
-#define DYNAMIC_KEYMAP_LAYER_COUNT 3
-
-/* bootmagic row col assignment */
-#define BOOTMAGIC_LITE_ROW 1
-#define BOOTMAGIC_LITE_COLUMN 0
-
-#ifdef RGB_MATRIX_ENABLE
-# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
-// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-//# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
-# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
-# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
-# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
-# define RGB_MATRIX_HUE_STEP 8
-# define RGB_MATRIX_SAT_STEP 8
-# define RGB_MATRIX_VAL_STEP 8
-# define RGB_MATRIX_SPD_STEP 10
-
-/* Disable the animations you don't want/need. You will need to disable a good number of these *
- * because they take up a lot of space. Disable until you can successfully compile your firmware. */
-// RGB Matrix Animation modes. Explicitly enabled
-// For full list of effects, see:
-// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-# define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-# define ENABLE_RGB_MATRIX_HUE_BREATHING
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM
-# define ENABLE_RGB_MATRIX_HUE_WAVE
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define ENABLE_RGB_MATRIX_SPLASH
-# define ENABLE_RGB_MATRIX_MULTISPLASH
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-
-#endif